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Old Nov 03, 2006, 11:29 PM // 23:29   #21
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Nightfall owns Factions in all aspects for me so far. Factions you could just rush through easily and thewre wasn't much incentive to stick around in an area, but Nightfall just makes you want to hang around a city and complete all the side-quests etc.
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Old Nov 03, 2006, 11:31 PM // 23:31   #22
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Quote:
Originally Posted by Sujoy
un-creative? where da fck were you? the Assassin is the most action packed profession ever. Just cuz u dont know how to use it doesnt make it LAME!
Since when did "action packed" equate to "creative"?
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Old Nov 03, 2006, 11:34 PM // 23:34   #23
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Originally Posted by Kyosuke
I find Nightfall to be much easier than Factions was... Actually almost too easy IMO. I dunno, I had a tough time with some of the battles/missions in Factions and am able to fly in Nightfall... I think Nightfall looks prettier, but as far as actual gameplay, I feel Factions was more of a challenge.
Factions ramps up the difficulty level much quicker, but Nightfall has more challenging areas later on.
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Old Nov 03, 2006, 11:45 PM // 23:45   #24
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personally i liked Factions PvE, and i dont really ever PvP!
sure it was quick, which kinda sucked, but it had a kind of story id never seen and i thus liked it
IMO Assassin's were a bit predictable, althought I find them a little useless.
Rits rock - the new monks ^_^
The Nightfall story seems a bit usual, big bad god wants revenge heroes step in to save the world - big whoop.
Shiro wasnt a god, nothing near till he became an Envoy. And instead of getting revenge it was about a warrior who went crazy and ended up killing the emporer in a moment of madness, i liked that!
And both Nightfall's classes seem cool to me.
So
Neither Win IMO ^_^
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Old Nov 03, 2006, 11:47 PM // 23:47   #25
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Originally Posted by G-Humps
WAY BETTER THEN FACTIONS =) Factions was a waste of time nightfall is awesome good job!! and the new chars are fun unlike the Aassasin and Ritualist
Of course it is. It has the great gameplay of Tyria(prophecies) and the great XP and money making of Cantha(Factions)

it also has some pretty cool armours too.
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Old Nov 04, 2006, 01:54 AM // 01:54   #26
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Yes Nightfall ftw! It has the whole Prophecies feeling again. Fighting the undead again, and being in Elona. Somehow I feel 'at home' in Elona. When I'm in Cantha I think 'I gotta get my @$$ out of this filthy city'.

And also there's alot of freedom again. I actually love it to go exploring in Elona. I haven't found a world map yet so who know's what's out there, I just found 2 new outposts today
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Old Nov 04, 2006, 02:57 AM // 02:57   #27
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So far, I like Nightfall way more than the other two, and I like Factions way more than Prophecies, so it seems ArenaNet is learning from their mistakes and greatly improving each time!

As for Factions sucking, Factions was a really good game. Ya, it had the rit, which wasn't the best of classes, and ya, it was really short if you just did the main storyline, but it was still really good. It had the assassin, which is still the funnest, most creative, and most different class out of all of them so far (IMO), and it had way more to do than Prophecies. In fact, more than 3/4 of it was lvl 20 content, which is when the game is the funnest.

But even though Factions was really good, Nightfall still is better so far (except for the grinding of sunspear points -_-). Just the heros alone seem to be enough to make it better than the other too!
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Old Nov 04, 2006, 03:14 AM // 03:14   #28
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Quote:
Originally Posted by reetkever
Yes Nightfall ftw! It has the whole Prophecies feeling again. Fighting the undead again, and being in Elona. Somehow I feel 'at home' in Elona. When I'm in Cantha I think 'I gotta get my @$$ out of this filthy city'.

And also there's alot of freedom again. I actually love it to go exploring in Elona.
QFT! Exactly!
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Old Nov 04, 2006, 03:22 AM // 03:22   #29
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Funny thing is, not alot of players enjoyed Factions that much but it still sold better than the First Chapter. On top of that they hit 2million sold copies. Now everyone is very impressed with Nightfall. cant wait to see how this chapter sells. Maybe they will hit 3 or 4 millions customers. More people to play with!!!
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Old Nov 04, 2006, 03:36 AM // 03:36   #30
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The Assassin is a fun class to play. So is the Ritualist.

As far as I'm concerned... lackluster PvE aside, those two classes were worth the price tag alone.
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Old Nov 04, 2006, 04:08 AM // 04:08   #31
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If you've finished any chapter before, then nightfall does become easy because you have the feel for making good builds which work with a party, and since in NF you can totally make the heroes to your liking, thats like woah.

Now I took my sin through NF first cause I enjoy playing a sin, and the only time I had to rethink my (and heroes) build was in the realm of torment area, before then I worked off builds which I've worked before, which worked even better with the customisation of heroes.
So, for us die hard fans, yes NF is easy, I bet if you did factions over again it would be easy too (and yes it is =p). But! for new players, which i'm hoping nightfall attracts a few, yes NF will be more of a challenge for them.

And I'm going to have to agree on the predictability of Good vs Evil in NF. Factions had a different touch which I enjoyed.
They're both good, but I slightly prefer NF just because of the Junundu!
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Old Nov 04, 2006, 04:21 AM // 04:21   #32
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I only play PvE...... and I like all of them!
The only thing that really don't like are the need of collecting factions and sunspears (spl.?) points! I wished that in NF the skills were given as a reward for quests as in Prophecies.

Oh well I cannot have all!
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Old Nov 04, 2006, 04:56 AM // 04:56   #33
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i dont even have NF yet, and i may never.
however, ive had more fun READING about nightfal than i did PLAYING factions.
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Old Nov 04, 2006, 05:14 AM // 05:14   #34
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I like Nightfall MUCH better than Factions when it comes to the explorable areas. Some areas of Factions were about as fun as hammering a nail into my forehead.

However, I wish I didn't have to dig into my own pocket to equip heroes with runes/weapons. At the very least there should be alternate ways to get them stuff than collectors/just buying it yourself. Also, Insignias, while a great idea, has completely discouraged me from getting Elonian armor for any of my characters besides my Paragon and Dervish.
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Old Nov 04, 2006, 05:52 AM // 05:52   #35
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I like Nightfall for the story, character design for the new classes and NPCs and the new cut scences (never though i would ever say all this) The game is well paced and very involved and most important highly creative in design for both quest and missions.

But there was also several issues with AI problems, some bugs, missing quest links and locations not yet completed.

But all in all, Nightfall is definetly a big improvement over factions and if this is any indication of the future Chapters of Guildwars, we will be looking at a line/series that will be remembered and successful for many many years to come.

Good job Anet.

Edit: (I practice equal praise or critic depending on issues so dont be surprise i am not so nice to Anet in other threads-for those who care.)
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Old Nov 04, 2006, 06:37 AM // 06:37   #36
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Faction for the speed. It's 4 the win!
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Old Nov 04, 2006, 07:19 AM // 07:19   #37
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Nightfall is indeed superior to Factions. I would expect it to be as a successor. However, the Ritualist is by far the best class addition to the game. Anet out-did themselves on the creation of these guys.
They may not sit in the 'holy trinity' of tank-healer-nuker but they are with out doubt, the most interesting and versatile class in the game. One for the thinkers out there...
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Old Nov 04, 2006, 07:44 AM // 07:44   #38
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There are only two things that make factions worth having: the alliance battles, and the quick jump over from LA to get max armor to finish out the Prophecies story-line with. Those are the only 2 things I'll ever go back there for.

There isn't anything, PvE wise that is better in factions. Story-line? Nightfall has the best one yet. Gotta love how your character is immersed in the events, and not just along for the ride. And so far, no fingernails-on-the-chalkboard voices. The areas that you find yourself in (so far that I've seen) are simply incredible. Coastal villages, fortresses, wide open savanahs - what's not to like? I don't know much about Ritualists, but the Asssassin in the wrong hands is a terrible profession. Sadly, there's too many "wrong hands" that that profession fell into.

factions lovers can keep their foul, crowded city; their dark and dreary forest, and their congealed liquid landscape. They can keep the screeching Danika and their sad story line.
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Old Nov 04, 2006, 09:39 AM // 09:39   #39
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Quote:
Originally Posted by Kook~NBK~
There are only two things that make factions worth having: the alliance battles, and the quick jump over from LA to get max armor to finish out the Prophecies story-line with. Those are the only 2 things I'll ever go back there for.

There isn't anything, PvE wise that is better in factions. Story-line? Nightfall has the best one yet. Gotta love how your character is immersed in the events, and not just along for the ride. And so far, no fingernails-on-the-chalkboard voices. The areas that you find yourself in (so far that I've seen) are simply incredible. Coastal villages, fortresses, wide open savanahs - what's not to like? I don't know much about Ritualists, but the Asssassin in the wrong hands is a terrible profession. Sadly, there's too many "wrong hands" that that profession fell into.

factions lovers can keep their foul, crowded city; their dark and dreary forest, and their congealed liquid landscape. They can keep the screeching Danika and their sad story line.
I will keep all of the above because I thoroughly enjoyed factions. IMO it was better in Prophecies in almost every way except originality(factions was a successor, not a groundbreaking new mmorpg) and length. you can keep your doylak infested shiverpeaks and ridiculously long runs to get where you need to continue your primary quests. ill take my congested urban zone (realistically asian inspired? i think so...) and petrified forest any day over prophecies. nightfall is an improvement over factions (except with too much grind IMO), and the new classes are great, but i still enjoy playing through some factions mission and i will still keep my factions GH tyvm. factions ftw.

also the storyline in prophecies was too predictable to be enjoyable. i only go to tyria to cap elites for builds im trying out, and even then i try to limit the trips bc of how boring it is. Factions story was straightforward, but interesting and the cinematics were very well done imo.

Last edited by The Prince; Nov 04, 2006 at 09:42 AM // 09:42..
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Old Nov 04, 2006, 09:50 AM // 09:50   #40
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I like Nightfall a lot, even though I'm still starting it. But I like to look at the whole picture, having alll three games in one account. Now the game hardly even feels linear to me. Whenever I log on, I have so many options to choose from in what to do. I can interact with people in outposts for kicks(with Halloween items), catch up on capping elite skills, go for some more fame points, work on my Dervish, play Nightfall with my main character, work on my treasure and wisdom titles, faction farm for my Steward of the Kurzicks title, finish the last couple Tyrian missions for my protector title, help some new gamers, check out the trade at LA and Kaineng, do Tombs, do UW, do FoW, see what greens and other things to put on my Heros, or who knows what else. Plus the occasional events. I doubt I'll ever run out of things to do in GW.
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